﻿using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using AutoLoL.Entities;

namespace AutoLoL.Logic.Repositories
{
    public interface IChampionRepository
    {
        Champion GetByName(string championName);

        ReadOnlyCollection<Champion> GetAll();

        void SetSkins(Champion champion);
    }
}
